Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mad Auntie

2B · Creature — Goblin Shaman

Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin. 2/2

Similar cards

Color identity:
NameManaTypeText
Flaring Flame-Kin 2RCreature — Elemental Warrior As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn." 2/2
Printlifter Ooze 1GCreature — Ooze Deathtouch Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G} 2/2
Canyon Jerboa 2WCreature — Mouse Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn. 1/2
Restless Bivouac Land Restless Bivouac enters the battlefield tapped. {T}: Add {R} or {W}. {1}{R}{W}: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Gorgon Flail 2Artifact — Equipment Equipped creature gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Lash of the Tyrant Hero Artifact — Equipment Equipped creature gets +1/+2 and has deathtouch. Equip {2}
Ruthless Cullblade 1BCreature — Vampire Warrior Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. 2/1
King Harald's Revenge 2GSorcery Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Aetherstorm Roc 2WWCreature — Bird Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get {E} (an energy counter). Whenever Aetherstorm Roc attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls. 3/3
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Page 243