M:tG card similarity search
1R · Creature — Dog
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Barbed Sextant | 1 | Artifact | {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep. |
Mazzy, Truesword Paladin | 1RGW | Legendary Creature — Halfling Knight | Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |
Squad Commander | 3W | Creature — Kor Warrior | When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3 |
Jorn, God of Winter | 2G | Legendary Snow Creature — God | Whenever Jorn attacks, untap each snow permanent you control. 3/3 |
Mole Worms | 2B | Creature — Worm | You may choose not to untap Mole Worms during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped. 1/1 |
Skyline Scout | 1W | Creature — Human Scout | Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. 2/1 |
Nature's Wrath | 4GG | Enchantment | At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}. Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent. |
Falkenrath Perforator | 1R | Creature — Vampire | Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player. 2/1 |
Handcuffs | 3BB | Enchantment | As Handcuffs enters the battlefield, choose a player. When the chosen player's hands aren't touching each other, sacrifice Handcuffs and that player sacrifices three permanents. |
Jangling Automaton | 3 | Artifact Creature — Construct | Whenever Jangling Automaton attacks, untap all creatures defending player controls. 3/2 |