M:tG card similarity search
3R · Creature — Goblin
Whenever you draw your second card each turn, create two 1/1 black Rat creature tokens. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Up the Beanstalk | 1G | Enchantment | When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card. |
Akki Drillmaster | 2R | Creature — Goblin Shaman | {T}: Target creature gains haste until end of turn. 2/2 |
Foreboding Steamboat | 3BB | Artifact — Vehicle | When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2 5/7 |
Ezuri, Stalker of Spheres | 2GU | Legendary Creature — Phyrexian Elf Warrior | When Ezuri, Stalker of Spheres enters the battlefield, you may pay {3}. If you do, proliferate twice. Whenever you proliferate, draw a card. 3/3 |
Ooze Flux | 3G | Enchantment | {1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way. |
Firemane Avenger | 2RW | Creature — Angel | Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life. 3/3 |
Ichor Wellspring | 2 | Artifact | When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. |
Hunter's Insight | 2G | Instant | Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. |
Academy Raider | 2R | Creature — Human Warrior | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card. 1/1 |
Sea Gate Oracle | 2U | Creature — Human Wizard | When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 1/3 |