Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mad Science Fair Project

3 · Artifact

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Similar cards

Color identity:
NameManaTypeText
Stave Off WInstant Target creature gains protection from the color of your choice until end of turn.
Common Cause 2WEnchantment Nonartifact creatures get +2/+2 as long as they all share a color.
Drown in Dreams X2UInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Target player draws X cards. • Target player mills twice X cards.
Wrenn and Realmbreaker 1GGLegendary Planeswalker — Wrenn Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [−2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [−7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard." Loyalty 4
Hoarding Recluse 3GCreature — Spider Reach, deathtouch When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library. 2/3
Gluetius Maximus 3GGCreature — Beast As Gluetius Maximus enters the battlefield, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus. 5/5
Hard Hat Area Artifact — Contraption Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Pristine Talisman 3Artifact {T}: Add {C}. You gain 1 life.
False Prophet 2WWCreature — Human Cleric When False Prophet dies, exile all creatures. 2/2
Goblin Girder Gang 3RCreature — Goblin Employee Reach Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat. Goblin Girder Gang gets +1/+0 for each result stored on it. 0/4
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