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17 May 2024: Card library updated.

Mad Science Fair Project

3 · Artifact

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Similar cards

Color identity:
NameManaTypeText
Agonizing Memories 2BBSorcery Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Mire's Toll BSorcery Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
Charm School 2WEnchantment As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School.
Skirk Prospector RCreature — Goblin Sacrifice a Goblin: Add {R}. 1/1
Opportunity 4UUInstant Target player draws four cards.
Manaforge Cinder B/RCreature — Elemental Shaman {1}: Add {B} or {R}. Activate no more than three times each turn. 1/1
Lord of the Ulvenwald Creature — Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Sell-Sword Brute 1RCreature — Human Mercenary When Sell-Sword Brute dies, it deals 2 damage to you. 2/2
Dead Ringers 4BSorcery Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Rift Legendary Land Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters the battlefield tapped. {T}: Add {C}.
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