Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mad Science Fair Project

3 · Artifact

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Similar cards

Color identity:
NameManaTypeText
Illuminated Folio 5Artifact {1}, {T}, Reveal two cards from your hand that share a color: Draw a card.
Frost Giant 3RRRCreature — Giant Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 4/4
Jugan, the Rising Star 3GGGLegendary Creature — Dragon Spirit Flying When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures. 5/5
Mental Vapors 3BSorcery Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Kessig Wolf Run Land {T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Talion, the Kindly Lord 2UBLegendary Creature — Faerie Noble Flying As Talion, the Kindly Lord enters the battlefield, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card. 3/4
Sakashima's Will 3USorcery Choose one. If you control a commander as you cast this spell, you may choose both. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
A-Fall of the Impostor GWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.
Fall of the Impostor 1GWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on up to one target creature. III — Exile a creature with the greatest power among creatures target opponent controls.
Pain BSorcery Target player discards a card.
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