Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Maddening Wind

2G · Enchantment — Aura

Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

Similar cards

Color identity:
NameManaTypeText
Fettergeist 2UCreature — Spirit Flying At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control. 3/4
Psychic Allergy 3UUEnchantment As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
School of Piranha 1UCreature — Fish At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. 3/3
Orcish Mine 1RREnchantment — Aura Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep or whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
Geier Reach Bandit 2RCreature — Human Rogue Werewolf Haste At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit. 3/2
Evaporate 2RSorcery Evaporate deals 1 damage to each white and/or blue creature.
Spark Spray RInstant Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)
Anaba Shaman 3RCreature — Minotaur Shaman {R}, {T}: Anaba Shaman deals 1 damage to any target. 2/2
Tovolar, Dire Overlord 1RGLegendary Creature — Human Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound 3/3
Conversion 2WWEnchantment At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}. All Mountains are Plains.
Page 42