M:tG card similarity search
7U · Creature — Djinn
Flying Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 5/6
Name | Mana | Type | Text |
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Surge of Salvation | W | Instant | You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn. |
Blood Hustler | 1B | Creature — Vampire Rogue | Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. 1/1 |
Mind Rake | 2B | Sorcery | Target player discards two cards. Overload {1}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Orazca Puzzle-Door | U | Artifact | {1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard. |
Seasoned Pyromancer | 1RR | Creature — Human Shaman | When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens. 2/2 |
Bloodchief Ascension | B | Enchantment | At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life. |
Deception | 2B | Sorcery | Target opponent discards two cards. |
Mind Rot | 2B | Sorcery | Target player discards two cards. |
Harvest Fear | 3B | Sorcery — Adventure | Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.) |
Waking Nightmare | 2B | Sorcery — Arcane | Target player discards two cards. |