M:tG card similarity search
WUBRG · Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Dagger of the Worthy | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
| River's Grasp | 3U/B | Sorcery | If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.) |
| Imoti, Celebrant of Bounty | 3GU | Legendary Creature — Naga Druid | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Spells you cast with mana value 6 or greater have cascade. 3/1 |
| Trained Arynx | 1W | Creature — Cat Beast Mount | Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 3/1 |
| Tek | 5 | Artifact Creature — Dragon | Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest. 2/2 |
| Indestructibility | 3W | Enchantment — Aura | Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.) |
| Black Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
| Fury Sliver | 5R | Creature — Sliver | All Sliver creatures have double strike. 3/3 |
| Liberated Dwarf | R | Creature — Dwarf | {R}, Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn. 1/1 |
| Glaive of the Guildpact | 2 | Artifact — Equipment | Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |