M:tG card similarity search
1BG · Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
Name | Mana | Type | Text |
---|---|---|---|
Druid Lyrist | G | Creature — Human Druid | {G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment. 1/1 |
Lurrus of the Dream-Den | 1W/BW/B | Legendary Creature — Cat Nightmare | Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard. 3/2 |
Argent Mutation | 2U | Instant | Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card. |
Yosei, the Morning Star | 4WW | Legendary Creature — Dragon Spirit | Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls. 5/5 |
Mistveil Plains | Land — Plains | ({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents. | |
Ruination | 3R | Sorcery | Destroy all nonbasic lands. |
Confiscation Coup | 3UU | Sorcery | Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. |
Phyrexian Scrapyard | Land | {T}: Add {C}. {1}, {T}, Discard a card: Conjure a card named Phyrexian Scrapyard into your hand. {2}, {T}, Sacrifice three lands named Phyrexian Scrapyard: Conjure a card named Soul of New Phyrexia onto the battlefield. Activate only as a sorcery. | |
Familiar Beeble Mascot | Stickers | {TK}{TK} — Whenever this creature attacks, untap target permanent. {TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. {TK}{TK} — 2/3 {TK}{TK}{TK} — 5/3 | |
Words of Wind | 2U | Enchantment | {1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead. |