M:tG card similarity search
5GUR · Legendary Creature — Elemental
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) 7/5
Name | Mana | Type | Text |
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Artificer's Dragon | 6 | Artifact Creature — Dragon | Flying {R}: Artifact creatures you control get +1/+0 until end of turn. Unearth {3}{R}{R} ({3}{R}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4 |
Owen Grady, Raptor Trainer | 1RG | Legendary Creature — Human Soldier Scientist | Partner with Blue, Loyal Raptor {T}: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery. 3/2 |
Midnight Pathlighter | 2WU | Creature — Human Wizard | Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
Twinflame | 1R | Sorcery | Strive — This spell costs {2}{R} more to cast for each target beyond the first. Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. |
Stony Strength | G | Instant | Put a +1/+1 counter on target creature you control. Untap that creature. |
Éowyn, Shieldmaiden | 2URW | Legendary Creature — Human Knight | First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card. 5/4 |
Angel of the Dawn | 4W | Creature — Angel | Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Frenzied Devils | 4R | Creature — Devil | Haste Whenever you cast a noncreature spell, Frenzied Devils gets +2/+2 until end of turn. 3/3 |
Goblin Tomb Raider | R | Creature — Goblin Pirate | As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste. 1/2 |
Ulvenwald Tracker | G | Creature — Human Shaman | {1}{G}, {T}: Target creature you control fights another target creature. 1/1 |