Card Codex

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17 May 2024: Card library updated.

Maestros Diabolist

UBR · Creature — Vampire Warrior

Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 1/4

Similar cards

Color identity:
NameManaTypeText
Diabolical Salvation 2RRRRInstant Split second Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with '{T}, Sacrifice this artifact: Add one mana of any color.'" Sacrifice the Devil tokens at the beginning of the next end step.
Mintstrosity 1BCreature — Horror When Mintstrosity dies, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 3/1
Tin Street Cadet RCreature — Goblin Whenever Tin Street Cadet becomes blocked, create a 1/1 red Goblin creature token. 1/1
Innocent Bystander 1RCreature — Goblin Citizen Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 2/1
Dragon Fodder 1RSorcery Create two 1/1 red Goblin creature tokens.
Krenko's Command 1RSorcery Create two 1/1 red Goblin creature tokens.
Synapse Necromage 2BCreature — Fungus Wizard When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with "This creature can't block." 3/1
Judith, Carnage Connoisseur 3BRLegendary Creature — Human Shaman Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." 3/4
Empty the Warrens 3RSorcery Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Scampering Scorcher 3RCreature — Elemental When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and {T} this turn.) 1/1
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