Card Codex

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17 May 2024: Card library updated.

Mage's Guile

1U · Instant

Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.)

Similar cards

Color identity:
NameManaTypeText
Burning Sun's Fury 1RInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Up to two target creatures each get +2/+0 and gain haste until end of turn.
Staying Power 2WEnchantment "Until end of turn" and "this turn" effects don't end.
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Radjan Spirit 3GCreature — Spirit {T}: Target creature loses flying until end of turn. 3/2
Burst of Speed RSorcery Creatures you control gain haste until end of turn. (They can attack and {T} even if they just came under your control.)
Fang of the Pack 5GCreature — Wolf Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) 5/3
Fledgling Imp 2BCreature — Imp {B}, Discard a card: Fledgling Imp gains flying until end of turn. 2/2
Gempalm Sorcerer 2UCreature — Human Wizard Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn. 2/2
Shadow Alley Denizen BCreature — Vampire Rogue Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1
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