M:tG card similarity search
2G · Sorcery
This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Name | Mana | Type | Text |
---|---|---|---|
Counterpoint | 3UB | Instant | Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost. |
Regent's Authority | W | Instant | Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn. |
Reflective Golem | 3 | Artifact Creature — Golem | Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy. 2/3 |
Erkenbrand, Lord of Westfold | 3R | Legendary Creature — Human Soldier | Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn. 3/3 |
Aardwolf's Advantage | 2R | Sorcery | Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) |
Mogg Sentry | R | Creature — Goblin Warrior | Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn. 1/1 |
Windrider Wizard | 2U | Creature — Human Wizard | Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card. 2/2 |
Spontaneous Flight | 2W | Instant | Target creature gets +2/+2 until end of turn. Put a flying counter on it. |
Judge's Familiar | W/U | Creature — Bird | Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}. 1/1 |
Incursion Specialist | 1U | Creature — Human Wizard | Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn. 1/3 |