Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mage Hunter

3B · Creature — Horror

Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. 3/4

Similar cards

Color identity:
NameManaTypeText
Tawnos, Urza's Apprentice URLegendary Creature — Human Artificer Haste {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.) 1/3
Bog Gnarr 4GCreature — Beast Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. 2/2
Seedtime 1GInstant Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.
Send to Sleep 1UInstant Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Rank Officer 3BCreature — Zombie Soldier When Rank Officer enters the battlefield, you may discard a card. If you do, create a 2/2 black Zombie creature token. {1}{B}, {T}, Exile a creature card from your graveyard: Each opponent loses 2 life. 3/1
Illusory Angel 2UCreature — Angel Illusion Cast this spell only if you've cast another spell this turn. Flying 4/4
Ebony Charm BInstant Choose one — • Target opponent loses 1 life and you gain 1 life. • Exile up to three target cards from a single graveyard. • Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Stromgald Cabal 1BBCreature — Human Knight {T}, Pay 1 life: Counter target white spell. 2/2
Revival Experiment 4BGSorcery For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
The Celestial Toymaker WUBLegendary Creature — Rogue Artificer Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4
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