Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Mage Hunter

3B · Creature — Horror

Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. 3/4

Similar cards

Color identity:
NameManaTypeText
Twilight's Call 4BBSorcery You may cast Twilight's Call as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Each player returns all creature cards from their graveyard to the battlefield.
Stoic Sphinx 2UUCreature — Sphinx Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. 5/3
Nix UInstant Counter target spell if no mana was spent to cast it.
Asinine Antics 2UUSorcery You may cast Asinine Antics as though it had flash if you pay {2} more to cast it. For each creature your opponents control, create a Cursed Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Song of Creation 1GUREnchantment You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
Soul Echo XWWEnchantment Soul Echo enters the battlefield with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Fiddlehead Kami 4GCreature — Spirit Whenever you cast a Spirit or Arcane spell, regenerate Fiddlehead Kami. 3/3
Maelstrom Archangel WUBRGCreature — Angel Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost. 5/5
Mirror-Style Master 4RRCreature — Human Warrior Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.) 3/3
Dream Leash 3UUEnchantment — Aura Enchant permanent You can't choose an untapped permanent as this spell's target as you cast it. You control enchanted permanent.
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