M:tG card similarity search
1R · Creature — Human Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Mage-Ring Bully attacks each combat if able. 2/2
Name | Mana | Type | Text |
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Motivated Pony | 4G | Creature — Horse | Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. 3/3 |
Glade Watcher | 1G | Creature — Elemental | Defender Formidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater. 3/3 |
Necron Monolith | 7 | Artifact — Vehicle | Flying, indestructible Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 7/7 |
Dreamstealer | 2B | Creature — Human Wizard | Menace Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) 1/2 |
Ochran Assassin | 1BG | Creature — Elf Assassin | Deathtouch All creatures able to block Ochran Assassin do so. 1/1 |
Herald of Hoofbeats | 3U | Creature — Human Knight | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship. 3/3 |
Tilonalli's Summoner | 1R | Creature — Human Shaman | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. 1/1 |
Battershield Warrior | 2W | Creature — Human Warrior | Boast — {1}{W}: Creatures you control get +1/+1 until end of turn. (Activate only if this creature attacked this turn and only once each turn.) 2/2 |
Ardenn, Intrepid Archaeologist | 2W | Legendary Creature — Kor Scout | At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2 |
Firemane Commando | 3W | Creature — Angel Soldier | Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you. 4/3 |