M:tG card similarity search
1RR · Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Name | Mana | Type | Text |
---|---|---|---|
Toxic Abomination | 1B | Creature — Phyrexian Zombie | When Toxic Abomination enters the battlefield, you lose 2 life. 3/2 |
Self-Inflicted Wound | 1B | Sorcery | Target opponent sacrifices a green or white creature. If that player does, they lose 2 life. |
Phyrexian Tyranny | UBR | Enchantment | Whenever a player draws a card, that player loses 2 life unless they pay {2}. |
Phoenix Heart | RRRR | Sorcery | Koni and Richard continue the game and play all games as partners forever. |
Damnable Pact | XBB | Sorcery | Target player draws X cards and loses X life. |
Dominator Drone | 2B | Creature — Eldrazi Drone | Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life. 3/2 |
Call Forth the Tempest | 5RRR | Sorcery | Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. |
Ice Cave | 3UU | Enchantment | Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) |
Shanid, Sleepers' Scourge | 1RWB | Legendary Creature — Human Knight | Menace Other legendary creatures you control have menace. Whenever you play a legendary land or cast a legendary spell, you draw a card and you lose 1 life. 2/4 |
Profane Insight | 2B | Instant — Adventure | You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.) |