Card Codex

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17 May 2024: Card library updated.

Mages' Contest

1RR · Instant

You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Similar cards

Color identity:
NameManaTypeText
Induce Paranoia 2UUInstant Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.
Lathiel, the Bounteous Dawn 2GWLegendary Creature — Unicorn Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. 2/2
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Ragged Veins 1BEnchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
Bloodthirsty Aerialist 1BBCreature — Vampire Rogue Flying Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist. 2/3
Reject 1UInstant Counter target creature or planeswalker spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Revolutionary Rebuff 1UInstant Counter target nonartifact spell unless its controller pays {2}.
Eviscerator 3BBCreature — Phyrexian Horror Protection from white When Eviscerator enters the battlefield, you lose 5 life. 5/5
Deathless Knight B/GB/GB/GB/GCreature — Skeleton Knight Haste When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand. 4/2
Trespasser's Curse 1BEnchantment — Aura Curse Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
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