M:tG card similarity search
2B · Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/-2.
Name | Mana | Type | Text |
---|---|---|---|
Howl from Beyond | XB | Instant | Target creature gets +X/+0 until end of turn. |
Batterbone | 2 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip {5} |
Ichor Slick | 2B | Sorcery | Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Barrier Breach | 2G | Instant | Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) |
Constricting Tendrils | U | Instant | Target creature gets -3/-0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
Song of Serenity | 1G | Enchantment | Creatures that are enchanted can't attack or block. |
Concealed Weapon | 1R | Artifact — Equipment | Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R} |
Shape of the Wiitigo | 3GGG | Enchantment — Aura | Enchant creature When Shape of the Wiitigo enters the battlefield, put six +1/+1 counters on enchanted creature. At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it. |
Death Pulse | 2BB | Instant | Target creature gets -4/-4 until end of turn. Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. |
Nurturing Presence | 1W | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. |