M:tG card similarity search
1RR · Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Name | Mana | Type | Text |
---|---|---|---|
Volt Charge | 2R | Instant | Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Burn | 1R | Instant | Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.) |
Searing Touch | R | Instant | Buyback {4} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target. |
Stoke the Flames | 2RR | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target. |
Staggershock | 2R | Instant | Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Aladdin's Ring | 8 | Artifact | {8}, {T}: Aladdin's Ring deals 4 damage to any target. |
Assault | R | Sorcery | Assault deals 2 damage to any target. |
Bee Sting | 3G | Sorcery | Bee Sting deals 2 damage to any target. |
Cinder Storm | 6R | Sorcery | Cinder Storm deals 7 damage to any target. |
Cleansing Screech | 4R | Sorcery | Cleansing Screech deals 4 damage to any target. |