M:tG card similarity search
2U · Enchantment — Aura
Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature.
Name | Mana | Type | Text |
---|---|---|---|
Dream Coat | U | Enchantment — Aura | Enchant creature {0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn. |
Mask of Law and Grace | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. |
Azorius First-Wing | WU | Creature — Griffin | Flying, protection from enchantments 2/2 |
Wordmail | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each word in its name. |
Farewell to Arms | 1BB | Enchantment | As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.) |
Abzan Runemark | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent. |
Sultai Runemark | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.) |
Screams from Within | 1BB | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return Screams from Within from your graveyard to the battlefield. |
Akoum Teeth | Land | Akoum Teeth enters the battlefield tapped. {T}: Add {R}. | |
Arcane Sanctum | Land | Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}. |