M:tG card similarity search
3 · Artifact
{4}, {T}: Put a charge counter on Magistrate's Scepter. {T}, Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
Name | Mana | Type | Text |
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Blood Hustler | 1B | Creature — Vampire Rogue | Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. 1/1 |
Catti-brie of Mithral Hall | GW | Legendary Creature — Human Archer | First strike, reach Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it. {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way. 2/2 |
Rockslide Elemental | 2R | Creature — Elemental | First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental. 1/1 |
Swarm of Bloodflies | 4B | Creature — Insect | Flying Swarm of Bloodflies enters the battlefield with two +1/+1 counters on it. Whenever another creature dies, put a +1/+1 counter on Swarm of Bloodflies. 0/0 |
Body Dropper | BR | Creature — Devil Warrior | Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper. {B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2 |
Phantom Nomad | 1W | Creature — Spirit Nomad | Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0 |
Temporal Trespass | 8UUU | Sorcery | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Take an extra turn after this one. Exile Temporal Trespass. |
Temporal Mastery | 5UU | Sorcery | Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Haphazard Bombardment | 5R | Enchantment | When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don't control and put an aim counter on each of them. At the beginning of your end step, if two or more permanents you don't control have an aim counter on them, destroy one of those permanents at random. |
Vizier of Remedies | 1W | Creature — Human Cleric | If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead. 2/1 |