M:tG card similarity search
3RR · Creature — Elemental
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Smoldering Efreet | 1R | Creature — Efreet Monk | When Smoldering Efreet dies, it deals 2 damage to you. 2/2 |
Time Elemental | 2U | Creature — Elemental | When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand. 0/2 |
Heavy Ballista | 3W | Creature — Human Soldier | {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. 2/3 |
Oath of Chandra | 1R | Legendary Enchantment | When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls. At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent. |
Release the Ants | 1R | Instant | Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |
Mugging | R | Sorcery | Mugging deals 2 damage to target creature. That creature can't block this turn. |
Incinerate | 1R | Instant | Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. |
Searing Meditation | 1RW | Enchantment | Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target. |
Storm Caller | 2R | Creature — Ogre Shaman | When Storm Caller enters the battlefield, it deals 2 damage to each opponent. 3/2 |
Clever Concealment | 2WW | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.) |