Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Magnetic Flux

2U · Instant

Artifact creatures you control gain flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Baru, Fist of Krosa 3GGLegendary Creature — Human Druid Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. 4/4
Dunland Crebain 2BCreature — Bird Horror Flying When Dunland Crebain enters the battlefield, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) 1/1
Guardian Augmenter 2GCreature — Troll Wizard Flash Commander creatures you control get +2/+2. Commanders you control have hexproof. 2/2
Cephalid Snitch 1UCreature — Cephalid Wizard Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1
Arvad the Cursed 3WBLegendary Creature — Vampire Knight Deathtouch, lifelink Other legendary creatures you control get +2/+2. 3/3
Gilt-Leaf Ambush 2GTribal Instant — Elf Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Skyfire Kirin 2RRLegendary Creature — Kirin Spirit Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn. 3/3
Lulu, Curious Hollyphant 2WULegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, draw that many cards, then discard a card. 2/4
The Blackstaff of Waterdeep ULegendary Artifact You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
Bolt Hound 2RCreature — Elemental Dog Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn. 2/2
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