Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Magnetic Flux

2U · Instant

Artifact creatures you control gain flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Zephid 4UUCreature — Illusion Flying Shroud (This creature can't be the target of spells or abilities.) 3/4
Press into Service 4RSorcery Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Aviation Pioneer 2UCreature — Human Artificer When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. 1/2
Ghirapur Gearcrafter 2RCreature — Human Artificer When Ghirapur Gearcrafter enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.) 2/1
Temur Battle Rage 1RInstant Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Sight of the Scalelords 4GEnchantment At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Traitorous Blood 1RRSorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Invasion of Kaladesh URBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaladesh enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Hawkeater Moth 3GCreature — Insect Flying Shroud (This creature can't be the target of spells or abilities.) 1/2
Skorpekh Destroyer 2BBArtifact Creature — Necron Deathtouch Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn. 4/2
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