M:tG card similarity search
1RR · Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Name | Mana | Type | Text |
---|---|---|---|
Sleeper Dart | 2 | Artifact | When Sleeper Dart enters the battlefield, draw a card. {T}, Sacrifice Sleeper Dart: Target creature doesn't untap during its controller's next untap step. |
Icefall Regent | 3UU | Creature — Dragon | Flying When Icefall Regent enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Icefall Regent. Spells your opponents cast that target Icefall Regent cost {2} more to cast. 4/3 |
Queen of Ice | 2U | Creature — Human Noble Wizard | Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. 2/3 |
Flamestick Courier | 2R | Creature — Goblin | You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. 2/1 |
Arbor Elf | G | Creature — Elf Druid | {T}: Untap target Forest. 1/1 |
Walking Dream | 3U | Creature — Illusion | Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. 3/3 |
Archipelagore | 5UU | Creature — Leviathan | Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step. 7/7 |
Seeker of Skybreak | 1G | Creature — Elf | {T}: Untap target creature. 2/1 |
Deep Spawn | 5UUU | Creature — Homarid | Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards. {U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.) 6/6 |
An-Zerrin Ruins | 2RR | Enchantment | As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. |