M:tG card similarity search
2 · Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able. Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able. {1}, {T}: Put a magnet counter on target creature.
Name | Mana | Type | Text |
---|---|---|---|
Animate Wall | W | Enchantment — Aura | Enchant Wall Enchanted Wall can attack as though it didn't have defender. |
Grind | 1B | Sorcery | Put a -1/-1 counter on each of up to two target creatures. |
Common Bond | 1GW | Instant | Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature. |
Glorious Gale | 1U | Instant | Counter target creature spell. If it was a legendary spell, the Ring tempts you. |
Phyrexian Midway Bamboozle | Stickers | {TK}{TK} — Whenever this creature attacks, you get {TK}. {TK}{TK}{TK} — Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {TK}{TK} — 4/2 {TK}{TK}{TK}{TK}{TK} — 6/9 | |
Monstrous Carabid | 3BR | Creature — Insect | Monstrous Carabid attacks each combat if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.) 4/4 |
Shrewd Hatchling | 3U/R | Creature — Elemental | Shrewd Hatchling enters the battlefield with four -1/-1 counters on it. {U/R}: Target creature can't block Shrewd Hatchling this turn. Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling. Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling. 6/6 |
Rasputin Dreamweaver | 4WU | Legendary Creature — Human Wizard | Rasputin Dreamweaver enters the battlefield with seven dream counters on it. Remove a dream counter from Rasputin: Add {C}. Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn. At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it. 4/1 |
Star Pupil | W | Creature — Human Wizard | Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counters on target creature you control. 0/0 |
Scuttlegator | 4G/UG/U | Creature — Crab Turtle Crocodile | Defender {6}{G/U}{G/U}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender. 6/6 |