Card Codex

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17 May 2024: Card library updated.

Magus of the Abyss

3B · Creature — Human Wizard

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. 4/3

Similar cards

Color identity:
NameManaTypeText
Willbreaker 3UUCreature — Human Wizard Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker. 2/3
Firefist Adept 4RCreature — Human Wizard When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. 3/3
Merfolk Cave-Diver 2UCreature — Merfolk Scout Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn. 2/4
Red Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Devout Witness 2WCreature — Human Spellshaper {1}{W}, {T}, Discard a card: Destroy target artifact or enchantment. 2/2
Ravaging Horde 3RRCreature — Human Soldier When Ravaging Horde enters the battlefield, destroy target land. 3/3
Cephalid Inkshrouder 2UCreature — Cephalid Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) 2/1
Carbonize 2RInstant Carbonize deals 3 damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Juggernaut 4Artifact Creature — Juggernaut Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. 5/3
Dreamwinder 3UCreature — Serpent Dreamwinder can't attack unless defending player controls an Island. {U}, Sacrifice an Island: Target land becomes an Island until end of turn. 4/3
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