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17 May 2024: Card library updated.

Magus of the Abyss

3B · Creature — Human Wizard

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. 4/3

Similar cards

Color identity:
NameManaTypeText
Rubble Reading 3RSorcery Destroy target land. Scry 2.
Scorch the Fields 4RSorcery Destroy target land. Scorch the Fields deals 1 damage to each Human creature.
Braids, Conjurer Adept 2UULegendary Creature — Human Wizard At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. 2/2
Decimate 2RGSorcery Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Aquatic Ingress 2UInstant — Adventure Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Cinderbones 2BCreature — Elemental Skeleton Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. 1/1
Duskmantle Operative 1BCreature — Human Rogue Duskmantle Operative can't be blocked by creatures with power 4 or greater. 2/2
Kinjalli's Sunwing 2WCreature — Dinosaur Flying Creatures your opponents control enter the battlefield tapped. 2/3
Davriel's Withering BInstant Target creature an opponent controls perpetually gets -1/-2.
Divine Reckoning 2WWSorcery Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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