Card Codex

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17 May 2024: Card library updated.

Magus of the Balance

1W · Creature — Human Wizard

{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2

Similar cards

Color identity:
NameManaTypeText
Mire in Misery 1BSorcery Each opponent sacrifices a creature or enchantment.
Pitiless Carnage 3BSorcery Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Cataclysm 2WWSorcery Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Awakened Amalgam 4Artifact Creature — Golem Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control. */*
Feast of Worms 3GGSorcery — Arcane Destroy target land. If that land was legendary, its controller sacrifices another land.
Aven Trailblazer 2WCreature — Bird Soldier Flying Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control. 2/*
Investigator's Journal 2Artifact — Clue Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls. {2}, {T}, Remove a suspect counter from Investigator's Journal: Draw a card. {2}, Sacrifice Investigator's Journal: Draw a card.
Sacrifice Play 2WInstant A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
Simplify GSorcery Each player sacrifices an enchantment.
Molimo, Maro-Sorcerer 4GGGLegendary Creature — Elemental Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. */*
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