Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Magus of the Balance

1W · Creature — Human Wizard

{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way. 2/2

Similar cards

Color identity:
NameManaTypeText
Kamahl's Will 3GInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Gitrog, Horror of Zhava 2BGLegendary Creature — Frog Horror Menace At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped. Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card." 6/6
Vulshok War Boar 2RRCreature — Boar Beast When Vulshok War Boar enters the battlefield, sacrifice it unless you sacrifice an artifact. 5/5
Endangered Armodon 2GGCreature — Elephant When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. 4/5
Living Plane 2GGWorld Enchantment All lands are 1/1 creatures that are still lands.
Nature's Revolt 3GGEnchantment All lands are 2/2 creatures that are still lands.
Deadly Tempest 4BBSorcery Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Kudzu 1GGEnchantment — Aura Enchant land When enchanted land becomes tapped, destroy it. That land's controller may attach Kudzu to a land of their choice.
Down for Repairs 2BSorcery Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
Pulling Teeth 1BSorcery Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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