Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Magus of the Bazaar

1U · Creature — Human Wizard

{T}: Draw two cards, then discard three cards. 0/1

Similar cards

Color identity:
NameManaTypeText
Thought Scour UInstant Target player mills two cards. Draw a card.
Overwhelmed Apprentice UCreature — Human Wizard When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2
Coveted Jewel 6Artifact When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
Choice of Fortunes 2USorcery Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game.
Double Take 3UUInstant Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
Inga Rune-Eyes 3ULegendary Creature — Human Wizard When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn. 3/3
Trial of Knowledge 3UEnchantment When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand.
Atrocious Experiment 2BSorcery Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Shah of Naar Isle 3RCreature — Efreet Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. 6/6
Cipherbound Spirit Creature — Spirit Flying Cipherbound Spirit can block only creatures with flying. {3}{U}: Draw two cards, then discard a card. 3/2
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