M:tG card similarity search
4B · Creature — Human Wizard
{2}, {T}: Add {B} for each Swamp you control. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Sea Gate Loremaster | 4U | Creature — Merfolk Wizard Ally | {T}: Draw a card for each Ally you control. 1/3 |
Omenspeaker | 1U | Creature — Human Wizard | When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/3 |
Student of Elements | 1U | Creature — Human Wizard | When Student of Elements has flying, flip it. 1/1 |
Alchemist's Apprentice | 1U | Creature — Human Wizard | Sacrifice Alchemist's Apprentice: Draw a card. 1/1 |
Coalition Skyknight | 3W | Creature — Human Knight | Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/2 |
Venerated Teacher | 2U | Creature — Human Wizard | When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up. 2/2 |
Flight of Equenauts | 7W | Creature — Human Knight | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 4/5 |
Thunderhead Squadron | 5U | Creature — Human Knight | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying 3/4 |
Dromoka Dunecaster | W | Creature — Human Wizard | {1}{W}, {T}: Tap target creature without flying. 0/2 |
Ancient Spring | Land | Ancient Spring enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Ancient Spring: Add {W}{B}. |