M:tG card similarity search
GG · Creature — Human Wizard
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Temple of Power | Land | (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform Temple of Power. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery. | |
Ithilien Kingfisher | 2U | Creature — Bird | Flying When Ithilien Kingfisher dies, draw a card. 2/1 |
Kingfisher | 3U | Creature — Bird | Flying When Kingfisher dies, draw a card. 2/2 |
Palace Familiar | 1U | Creature — Bird | Flying When Palace Familiar dies, draw a card. 1/1 |
Runewing | 3U | Creature — Bird | Flying When Runewing dies, draw a card. 2/2 |
Psychic Corrosion | 2U | Enchantment | Whenever you draw a card, each opponent mills two cards. |
Deathmask Nezumi | 2B | Creature — Rat Shaman | As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Network Terminal | 3 | Artifact | {T}: Add one mana of any color. {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card. |
Thresher Lizard | 2R | Creature — Lizard | Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand. 3/2 |
Chilling Trap | U | Instant | Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. |