M:tG card similarity search
GG · Creature — Human Wizard
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Slitherwisp | UBB | Creature — Elemental Nightmare | Flash Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life. 3/2 |
Cleopatra, Exiled Pharaoh | 2BG | Legendary Creature — Human Noble | Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures. Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life. 2/4 |
Armored Kincaller | 2G | Creature — Dinosaur | When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life. 3/3 |
Dryad Greenseeker | 1G | Creature — Dryad | {T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. 1/3 |
Descendant of Kiyomaro | 1WW | Creature — Human Soldier | As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." 2/3 |
Gravestone Strider | 2 | Artifact Creature — Golem | {1}: Add one mana of any color. Activate only once each turn. {2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard. 1/3 |
Treasonous Ogre | 3R | Creature — Ogre Shaman | Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}. 2/3 |
Imprisoned in the Moon | 2U | Enchantment — Aura | Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. |
Blightsoil Druid | 1B | Creature — Elf Druid | {T}, Pay 1 life: Add {G}. 1/2 |
Garruk's Uprising | 2G | Enchantment | When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. |