Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Magus of the Library

GG · Creature — Human Wizard

{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1

Similar cards

Color identity:
NameManaTypeText
Command Beacon Land {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Jungle Barrier 2GUCreature — Plant Wall Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. 2/6
Wall of Blossoms 1GCreature — Plant Wall Defender When Wall of Blossoms enters the battlefield, draw a card. 0/4
Arctic Wolves 3GGCreature — Wolf Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. 4/5
Gemstone Caverns Legendary Land If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Amass the Components 3USorcery Draw three cards, then put a card from your hand on the bottom of your library.
Morbid Opportunist 2BCreature — Human Rogue Whenever one or more other creatures die, draw a card. This ability triggers only once each turn. 1/3
Telepathic Spies 2UCreature — Human Wizard When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2
R&D's Secret Lair Legendary Land Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)
Riverwise Augur 3UCreature — Merfolk Wizard When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order. 2/2
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