M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Merfolk Falconer | 3UU | Creature — Merfolk Wizard | Flying Whenever you cast a kicked spell, scry 2. 4/4 |
Hooded Horror | 4B | Creature — Horror | Hooded Horror can't be blocked as long as defending player controls the most creatures or is tied for the most. 4/4 |
Wingshield Agent | 2U | Creature — Human Soldier | Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn. 2/3 |
River Darter | 2U | Creature — Merfolk Warrior | River Darter can't be blocked by Dinosaurs. 2/3 |
Angel of Light | 4W | Creature — Angel | Flying, vigilance 3/3 |
Archangel | 5WW | Creature — Angel | Flying, vigilance 5/5 |
Serra Faithkeeper | Creature — Angel | Flying, vigilance 4/4 | |
Segovian Angel | W | Creature — Angel | Flying, vigilance 1/1 |
Serra Angel | 3WW | Creature — Angel | Flying, vigilance 4/4 |
Bane's Invoker | 1W | Creature — Human Cleric | Wind Walk — {8}: Up to two target creatures each get +2/+2 and gain flying until end of turn. 2/2 |