M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Ixidor, Reality Sculptor | 3UU | Legendary Creature — Human Wizard | Face-down creatures get +1/+1. {2}{U}: Turn target face-down creature face up. 3/4 |
Student of Elements | 1U | Creature — Human Wizard | When Student of Elements has flying, flip it. 1/1 |
Mystic Compass | 2 | Artifact | {1}, {T}: Target land becomes the basic land type of your choice until end of turn. |
Sea Snidd | 4U | Creature — Beast | {T}: Target land becomes the basic land type of your choice until end of turn. 3/3 |
Bogardan Lancer | 1R | Creature — Human Knight | Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
Gyre Engineer | 1GU | Creature — Vedalken Wizard | {T}: Add {G}{U}. 1/1 |
Sindbad | 1U | Creature — Human | {T}: Draw a card and reveal it. If it isn't a land card, discard it. 1/1 |
Lydari Druid | 2G | Creature — Druid | When Lydari Druid enters the battlefield, for each land on the battlefield, choose a basic land type at random. Those lands become the land types chosen this way. (This effect lasts indefinitely.) 2/2 |
Zimone, Quandrix Prodigy | GU | Legendary Creature — Human Wizard | {1}, {T}: You may put a land card from your hand onto the battlefield tapped. {4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead. 1/2 |