Card Codex

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17 May 2024: Card library updated.

Magus of the Unseen

1U · Creature — Human Wizard

{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it. 1/1

Similar cards

Color identity:
NameManaTypeText
Battle-Rage Blessing 1BInstant Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Offer Immortality 1BInstant Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Neurok Transmuter 2UCreature — Human Wizard {U}: Target creature becomes an artifact in addition to its other types until end of turn. {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. 2/2
Wyll, Pact-Bound Duelist 3RRLegendary Creature — Human Warlock Specialize {2} When Wyll, Pact-Bound Duelist enters the battlefield, gain control of target artifact or creature an opponent controls with mana value 4 or less until the end of your next turn. 4/4
Tenacity 3WInstant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
Blinkmoth Infusion 12UUInstant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Untap all artifacts.
Fang Skulkin 2Artifact Creature — Scarecrow {2}: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) 2/1
Éowyn, Fearless Knight 2RWLegendary Creature — Human Knight Haste When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn. 3/4
Majestic Metamorphosis 2UInstant Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
Wily Bandar GCreature — Cat Monkey {2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 1/1
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