M:tG card similarity search
G · Creature — Human Wizard
At the beginning of each player's precombat main phase, that player adds {G}{G}. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Roiling Vortex | 1R | Enchantment | At the beginning of each player's upkeep, Roiling Vortex deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, Roiling Vortex deals 5 damage to that player. {R}: Your opponents can't gain life this turn. |
Magister of Worth | 4WB | Creature — Angel | Flying Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth. 4/4 |
Balshan Beguiler | 2U | Creature — Human Wizard | Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard. 1/1 |
Laboratory Maniac | 2U | Creature — Human Wizard | If you would draw a card while your library has no cards in it, you win the game instead. 2/2 |
Mask of Intolerance | 2 | Artifact | At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player. |
A-Sizzling Soloist | 3R | Creature — Human Citizen | Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. 4/2 |
Sizzling Soloist | 3R | Creature — Human Citizen | Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. 3/2 |
Academy Journeymage | 4U | Creature — Human Wizard | This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. 3/2 |
Energy Vortex | 3UU | Enchantment | As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex. {X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep. |
Quiet Speculation | 1U | Sorcery | Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles. |