Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Magus of the Vineyard

G · Creature — Human Wizard

At the beginning of each player's precombat main phase, that player adds {G}{G}. 1/1

Similar cards

Color identity:
NameManaTypeText
New Prahv Guildmage WUCreature — Human Wizard {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2
Astrolabe 3Artifact {1}, {T}, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Cursed Land 2BBEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Archmage of Echoes 4UCreature — Faerie Wizard Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) 4/4
Growing Ranks 2G/WG/WEnchantment At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)
Thoughtpicker Witch BCreature — Human Wizard {1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them. 1/1
Aurelia, the Law Above 3RWLegendary Creature — Angel Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia, the Law Above deals 3 damage to each of your opponents and you gain 3 life. 4/4
Grand Warlord Radha 2RGLegendary Creature — Elf Warrior Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4
Hangman BCreature — Human Villain As Hangman enters the battlefield, secretly note a word with six to eight letters. {1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice Hangman. 1/1
Nightshade Schemers 4BCreature — Faerie Wizard Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. 3/2
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