M:tG card similarity search
G · Creature — Human Wizard
At the beginning of each player's precombat main phase, that player adds {G}{G}. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Farsight Adept | 2W | Creature — Kor Wizard | When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3 |
Omenspeaker | 1U | Creature — Human Wizard | When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/3 |
Unifying Theory | 1U | Enchantment | Whenever a player casts a spell, that player may pay {2}. If the player does, they draw a card. |
Kwain, Itinerant Meddler | WU | Legendary Creature — Rabbit Wizard | {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3 |
Thran Turbine | 1 | Artifact | At the beginning of your upkeep, you may add {C}{C}. You can't spend this mana to cast spells. |
Benthic Explorers | 3U | Creature — Merfolk Scout | {T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4 |
Henge of Ramos | Land | {T}: Add {C}. {2}, {T}: Add one mana of any color. | |
Mana Prism | 3 | Artifact | {T}: Add {C}. {1}, {T}: Add one mana of any color. |
Mox Lotus | 15 | Artifact | {T}: Add {∞}. {100}: Add one mana of any color. |
Painted Bluffs | Land — Desert | {T}: Add {C}. {1}, {T}: Add one mana of any color. |