Card Codex

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17 May 2024: Card library updated.

Magus of the Vineyard

G · Creature — Human Wizard

At the beginning of each player's precombat main phase, that player adds {G}{G}. 1/1

Similar cards

Color identity:
NameManaTypeText
Prismatic Lens 2Artifact {T}: Add {C}. {1}, {T}: Add one mana of any color.
School of the Unseen Land {T}: Add {C}. {2}, {T}: Add one mana of any color.
Shimmering Grotto Land {T}: Add {C}. {1}, {T}: Add one mana of any color.
Unknown Shores Land {T}: Add {C}. {1}, {T}: Add one mana of any color.
Orzhov Guildmage W/BW/BCreature — Human Wizard {2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life. 2/2
Witch Hunt 4REnchantment Players can't gain life. At the beginning of your upkeep, Witch Hunt deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt.
Total War 3REnchantment Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Norn's Decree 2WEnchantment Whenever one or more creatures an opponent controls deal combat damage to you, that opponent gets a poison counter. Whenever a player attacks, if one or more players being attacked are poisoned, the attacking player draws a card.
Merfolk Mesmerist 1UCreature — Merfolk Wizard {U}, {T}: Target player mills two cards. 1/2
Crypt of the Eternals Land When Crypt of the Eternals enters the battlefield, you gain 1 life. {T}: Add {C}. {1}, {T}: Add {U}, {B}, or {R}.
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