Card Codex

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17 May 2024: Card library updated.

Mahadi, Emporium Master

1BR · Legendary Creature — Devil

At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 3/3

Similar cards

Color identity:
NameManaTypeText
Frankie Peanuts 2WWLegendary Creature — Elephant Rogue At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn. 2/3
Oathkeeper, Takeno's Daisho 3Legendary Artifact — Equipment Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2}
Dawn Evangel 2WEnchantment Creature — Human Cleric Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand. 2/3
Rising Populace 2WCreature — Human Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace. 2/2
Altaïr Ibn-La'Ahad RWBLegendary Creature — Human Assassin First strike Whenever Altaïr Ibn-La'Ahad attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat. 3/3
Staff of the Storyteller 1WArtifact When Staff of the Storyteller enters the battlefield, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller. {W}, {T}, Remove a story counter from Staff of the Storyteller: Draw a card.
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As Luck Would Have It GEnchantment Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
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