Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Main Event Horizon

3WW · Sorcery

As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.

Similar cards

Color identity:
NameManaTypeText
Bankrupt in Blood 1BSorcery As an additional cost to cast this spell, sacrifice two creatures. Draw three cards.
Shrapnel Blast 1RInstant As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
Vicious Betrayal 3BBSorcery As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Council of the Absolute 2WUCreature — Human Advisor As Council of the Absolute enters the battlefield, choose a noncreature, nonland card name. Your opponents can't cast spells with the chosen name. Spells with the chosen name you cast cost {2} less to cast. 2/4
Necrologia 3BBInstant Cast this spell only during your end step. As an additional cost to cast this spell, pay X life. Draw X cards.
Sadistic Skymarcher 2BCreature — Vampire Soldier As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}. Flying, lifelink 2/2
Costly Plunder 1BInstant As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
Goblin Grenade RSorcery As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Mind Extraction 2BSorcery As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
Crimestopper Sprite 2UCreature — Faerie Detective As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Flying When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 2/2
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