Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Main Event Horizon

3WW · Sorcery

As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.

Similar cards

Color identity:
NameManaTypeText
Walk the Plank BBSorcery Destroy target non-Merfolk creature.
Shoot the Sheriff 1BInstant Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
Echoing Calm 1WInstant Destroy target enchantment and all other enchantments with the same name as that enchantment.
Chill to the Bone 3BInstant Destroy target nonsnow creature.
Unbreakable Formation 2WInstant Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Reverent Silence 3GSorcery If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life. Destroy all enchantments.
Transcendent Envoy 1WEnchantment Creature — Griffin Flying Aura spells you cast cost {1} less to cast. 1/2
Kasmina, Enigmatic Mentor 3ULegendary Planeswalker — Kasmina Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card. Loyalty 5
Hundred-Handed One 2WWCreature — Giant Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5
Simple 1GWSorcery Destroy all Auras and Equipment.
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