Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Make Your Move

2W · Instant

Destroy target artifact, enchantment, or creature with power 4 or greater.

Similar cards

Color identity:
NameManaTypeText
Voracious Greatshark 3UUCreature — Shark Flash When Voracious Greatshark enters the battlefield, counter target artifact or creature spell. 5/4
Blue Scarab WEnchantment — Aura Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Ascendant Packleader GCreature — Wolf Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader. 2/1
Essence Vortex 1UBInstant Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Unlucky Drop 3UInstant Target artifact or creature's owner puts it on the top or bottom of their library.
Resurgent Belief Sorcery Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Curse of Chains 1W/UEnchantment — Aura Enchant creature At the beginning of each upkeep, tap enchanted creature.
Thunderous Snapper G/UG/UG/UG/UCreature — Turtle Hydra Whenever you cast a spell with mana value 5 or greater, draw a card. 4/4
Crown of Vigor 1GEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Glorious Sunrise 3GGEnchantment At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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