Card Codex

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17 May 2024: Card library updated.

Make a Stand

2W · Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Similar cards

Color identity:
NameManaTypeText
Noble Panther 1GWCreature — Cat {1}: Noble Panther gains first strike until end of turn. 3/3
Angrath's Ambusher 2BCreature — Orc Pirate Angrath's Ambusher gets +2/+0 as long as you control an Angrath planeswalker. 2/3
Eddytrail Hawk 1WCreature — Bird Flying When Eddytrail Hawk enters the battlefield, you get {E}{E} (two energy counters). Whenever Eddytrail Hawk attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn. 1/2
Lavaspur Boots 1Artifact — Equipment Equipped creature gets +1/+0 and has haste and ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {1}
Copperhoof Vorrac 3GGCreature — Boar Beast Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. 2/2
Kessig Wolf 2RCreature — Wolf {1}{R}: Kessig Wolf gains first strike until end of turn. 3/1
Nightmare's Thirst BInstant You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Empyrial Armor 1WWEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Hungry Ridgewolf 1RCreature — Wolf As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. 2/2
Umezawa's Charm 1BInstant Choose one — • Target creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life.
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