M:tG card similarity search
2W · Enchantment
When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Abiding Grace | 2W | Enchantment | At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield. |
Backup Agent | 1W | Creature — Human Citizen | When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
Haberthrasher | 1B | Creature — Human Hatificer Assassin | Deathtouch Whenever another creature that has a hat enters the battlefield under your control or a hat sticker is put on a creature you control, each opponent loses 1 life. 2/2 |
Voldaren Ambusher | 2R | Creature — Vampire Archer | When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. 2/2 |
Vona de Iedo, the Antifex | 2WBB | Legendary Creature — Vampire Cleric Knight | Menace When Vona de Iedo enters the battlefield, destroy target nonland, nontoken permanent an opponent controls. Then you may discard a card. If you do, conjure a duplicate of that permanent into your hand, and the duplicate perpetually gains "Mana of any type can be spent to cast this spell." 4/2 |
Waste Management | 2B | Instant | Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way. |
Necroblossom Snarl | Land | As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped. {T}: Add {B} or {G}. | |
Part the Waterveil | 4UU | Sorcery | Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Skybind | 3WW | Enchantment | Constellation — Whenever Skybind or another enchantment enters the battlefield under your control, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
Malakir Blood-Priest | 1B | Creature — Vampire Cleric | When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/1 |